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Review: Assassin's Creed II
Assassin's Creed II Review
TechJunkeez Xbox 360 Editor | November 2009
The first Assassin’s Creed was a fair attempt on an unexplored
genre in gaming. But if any of you played the first game, you’d already know how
awfully repetitive it gets towards the end. This is just one of many
frustrations that Assassin’s Creed was infested with. Assassins Creed 2 works on
improving all of the basics of the first version of the game and almost remove
all the frustrations people had with it. Find out if Ubisoft pushed a worthy
sequel, or just a lame iteration of what we almost liked.
Assassins Creed 2 follows up on the disappointing ending of the
first game. It’s a bit difficult to describe the story of the game for anyone
who didn’t play the first game. Nevertheless, I’ll try… Some guys in lab coats
captured a bartender (Desmond) who is unaware that his DNA holds the story of
all of his ancestors, who were experts in the arts of assassination. The guys in
lab coats (current time templars) create a device called the animus. The animus
can read these memories that are stored in Desmond’s DNA. The story goes much
deeper than this, but I just scratched the surface for anyone who wants a basic
description. In the first game you experience the memories of your Middle
Eastern ancestor Altair, and in Assassin’s Creed 2 you experience the memories
of an Italian ancestor, Ezio.
This gameplay trailer shows off some of the new
additions in AC2, make sure you watch it in fullscreen
The story is much more improved this time around. The characters
are interesting and the plot line adds loads of depth to the game. Italy offers
a great setting for the game’s mechanics. As you probably already know,
Assassin’s Creed’s gameplay is heavily based on platforming around cities in a
fashion that resembles parkour. Ezio is a much more improved traceur, if that’s
what you want to call him. He moves around quicker and smoother than Altair did
and uses new methods of transportation. Ezio can fly, use a gondola and even
swim which used to be fatal for Altair. These new additions make approaching
assassinations and other targets more open for the choice of the player.
You have more freedom in how you approach your
targets
The mission objectives are also a field
of enhancement over AC1, with a wider variety of missions to do. This helps AC2
appear less repetitive and dull than AC1. You can look around the city for codex
pages which you give to Leonardo Da Vinci in exchange for cool inventions or
upgrades to your sync bar. You also find tombs which are probably the most
interesting mode added. Tombs contain certain artifacts which you need to
obtain. These segments of the game are heavily focused on platforming rather
than combat and evasion. You need to figure out a way to reach the artifacts
hidden in each tomb, while solving puzzles along the way.
Tons of weapons and great combat animations make
AC2's fighting sequences more engaging than AC1
The combat system hasn't improved much,
although you now have access to a larger weapon roaster than what was offered
in the first AC. You can pick up the weapons of fallen enemies and you can even
go to a dealer where you can buy all kinds of different weapons. A cool new
addition that everyone seems to like is the double hidden blades. Ubisoft has
integrated a good number of sequences where you’ll find them useful. One more
note before finishing off on weapons... Ezio has a gun… nice.